Wednesday, November 16, 2011

Star Wars: The Old Republic

Could benefit from AA.
With the NDA recently lifted, this is a blog about Star Wars: The Old Republic, commonly referred to as SWTOR. An up coming MMORPG set to release in December by Bioware, EA, and Lucas Arts. So if you don't know what I'm talking about, aren't a gamer, or aren't a geek... you can go ahead and skip to the next blog and save yourself a lot of time and confusion.

Lets start with character customization. This is a good foundation of any game review and all games. On a scale of one to ten, one being severely lacking (example: World of Warcraft) and ten being super fantastic (example: All Points Bulletin), I'd give this game a hopeful three. Hopeful in that it will improve before you get your hands on it. Both graphically and when it comes down to options.

At current your options are quite limited. There are nine races total all of which are basically human. Such as human with spikes (Zabrak), human who is blue (Chiss), human without eyes (Miraluka), human with cybernetic implants (Cyborg), human who is pale (Rattataki), human who is green (Mirialan), and human who is spiky but their spikes are covered in flesh (Sith). The most nonhuman you can achieve is tentacle-head human (Twi'lek). And not all races are created equal. Some have way more options than others, even if unnecessary or uncharacteristic. You can pick through fourty-seven shades of beige for a human, but only seven colors (way less if you remove choices which are the same color but a little duller) for Twi'lek -- a race renown for coming in every pigment in the universe. Um, what? That can't be right.

Not that you won't see other more alien-looking races as you're playing. You will. There are a number of Trandoshan, Rodians, Ithorians, and other such iconic Star Wars species peppering the world. You just cannot play them as a race. Why? I don't know. I would have loved to play an Ithorian, but oh well.

Once you've chosen your race you can change their hairstyle provided they have hair, their eye color provided they have eyes, their skin color and their face. Some races have tattoos, piercings, or various head-dress to select from, but often only if they lack another trait to customize (i.e. hair, eyes). There are about twelve faces total, four Caucasian-looking faces, four African-looking faces, and four Asian-looking faces. There are no sliders to further refine individual facial features such as your nose, or cheek bones. What you see is what you get. There are four body types total to choose from. The first is anorexic looking, the second is your standard build, the third is meathead and the fourth is rotund (which is not actually all that fat).

Also, for some unknown reason, all men have strangely protruding chests which, from a distance makes them all appear female. I have no idea why this is, but it's very off-putting and will undoubtedly cause more than a little confusion.

Class is restricted by race, which I dislike. If someone told me I couldn't be an astronaut because I'm part Irish, I'd be livid and probably become an astronaut just to prove a point. Not that I'm honestly comparing video game racism to real life racism; having dealt with both personally. It's also not that I dislike racial tension altogether. In a story arch it can actually add a lot of depth. But in character creation it's just mechanics and wholly unnecessary. There is no discernible reason why Jamie the Chiss shouldn't be able to do what Quinton the Mirialan can do. I don't care what thinly veiled excuse Bioware tries to sate us with. Quite simply it's bullshit, especially when race offers no benefit that would somehow make one choice superior to another. Choice of race is entirely aesthetic.

The character models themselves are somewhat dated. Similar to those found in Dark Age of Camelot: Catacombs, even if higher res. Which says a lot considering Catacombs was released in 2004. Of course I could also do the more obvious and compare them to Star Wars: Galaxies character models, but that isn't much better given those are dated even earlier at 2003. This is 2011; we expect more. But I can let a game slide by on has-been graphics so long as the mechanics are entertaining and the plot is good. While the mechanics aren't anything fabulous, average by all accounts, the story is entertaining enough.

I experienced a lot of framerate issues playing on a decent laptop even though the game is less graphically intensive than several others I play without incidence. So I don't know what's going on there. The likely culprit is a memory leak, even though you'd suspect that kind of thing to be fixed by now (during the final stages of beta). I had to turn all of my options to minimum for the game to even be playable, so to those of you playing with older computers (even if they function fine with other current games) will probably need to upgrade as well. If you normally play on a laptop, I'd recommend a desktop PC anyway. That said, even though every server was at cap population every day, the server lag wasn't bad at all. Hardly even noticeable at prime time.

The game world seems nice (if smaller than anticipated), at least on par with other titles on the market. I wouldn't consider the game particularly visually impressive by any means, but it isn't abysmal either. It can hold its own. The scenematics however are remarkable. Seriously. Graphically, musically, emotionally, it's all captured spot-on. Which is impressive for something completely computer animated. Most times animated people just come off as strange and unnatural looking, but not here. Mouth movement, facial expression, all very thoroughly thought out and executed. I would high five the animation team if I met them on the street.

The music is one of the things that really set SWTOR apart. It is far superior to that found in other games, particularly MMORPGs. Some you'll recognize, some you won't -- but all of it is suiting and helps to immerse you in the world you're adventuring in. At times it got stuck in a loop which quickly became annoying, but such bugs should be fixed well before 0 hour.

However where the game really stands apart is in the questing. Each quest is completely voice acted and well done at that. When you talk to an NPC you are pulled into a cut-scene where you don't just mindlessly nod to everything the NPC is saying only to click an [accept quest] button at the end. You are presented with dialogue options. How you answer could effect the outcome of the quest, or even the tasks you are sent to do. You may even offend the NPC so much that they attack you or refuse to offer you a quest at all. It's entirely in your hands. Sometimes you may even encounter reactions to your dialogue that surprise you, which hasn't happened to me in a game since like 1999.

That, I found magical. There aren't many MMO's on the market where that sort of control is offered. In fact, I can't think of any other examples. While you are questing, the game feels very much a single player RPG, but you aren't sitting alone in the dark all by yourself like some recluse. You can play it with friends. Lots of them.

Much to my dismay, there doesn't seem to be a lot of role-play potential. As it exists right now, you cannot sit in chairs or lay down and many of the emotes do nothing at all. Interacting with the environment is exceptionally limited, and by limited I mean you cannot interact with it whatsoever. That said, WoW has existed as long as it has with those same faults and yet if you look hard enough, you can find role-play there. So, it's not without hope. It would certainly benefit from a couple official RP servers, if nothing else.

In regards to servers, during beta there were twenty US servers, nine of which were PVE and eleven of which were PVP. Two additional servers existed for UK players, both PVE. I'm not sure why European gamers didn't get a PVP server, your guess is as good as mine.

For veterans of Star Wars: Galaxies, you will encounter many familiar sounds and songs in the game. Particularly the chirping of mouse droids (MSE-6). Without noncombat professions however, the cantina scene will be nothing like you're used to. I hope cantinas will become social hubs, as they were in SWG, but without much reason to go there except to log out for rested experience, I somehow doubt they will be. There also doesn't seem to be any indication that there will be player housing. Especially not Open World player housing. This, in my opinion is a rather blatant mistake.

One of my larger concerns is that this game's longevity will rest largely in the hands of former SWG players (read: people who like Star Wars a lot). Bioware and EA should be attempting to offer more options than the game's predecessor. Not less. When you take a franchise license from one company and hand it over to a new one, you should really try to exceed previous expectations.

All in all, I would recommend the game, even if only to discover the stories therein and then cancel. If you've played a year, you've gotten your money's worth. I pre-ordered, but couldn't justify the added expense of the collector's edition or even the premium edition. Especially considering the collector's edition will burn a $179.99 hole in your pocket and in return you only get a handful of swag.

tl;dr: The good: cutscenes, quests, music. The bad: customization, graphics, features.

Friday, February 11, 2011

DC Universe Online

Meet Robot Teacher's Assistant!
DC Universe Online is an MMOAG (massively multi-player action game) centered around the DC Universe and iconic DC characters therein. Up until recently you had to purchase the base game itself and pay the typical MMO fee of $14.99 per month. It is now a FTP (free to play) game with perks for being a paying customer, either through buying items from the shop using real-world currency of $5.00 or more which grants you premium access, or you can opt to continue paying the monthly subscription of $14.99 which grants you legendary access.

So what's the difference? Well, for starters legendary access obviously nets you more perks. Such as additional character slots for a total of 16, all available DLC for free, 60 inventory slots, 48 bank slots, 20 auction slots, the ability to form Leagues, the ability to trade items and cash, unlimited in-game currency, 1 vault ticket per day, and the full range of social options.

Premium access is unlocked once you've spent a total of $5.00 or more on in-game items. Premium access nets you 6 total character slots, 42 inventory slots, 24 bank slots, 5 auction slots, the ability to join Leagues, the ability to trade items only, up to $2000 in-game currency, 1 vault ticket per 3 days, proximity voice chat, and up to 6 text messages per 30 seconds.

Free access is available to everyone and includes the base game as well (making the entire experience 100% absolutely free), but is pretty limiting. You only get 2 character slots, 28 inventory slots, 12 bank slots, no auction slots, the ability to join Leagues, cannot trade, up to $1500 in-game currency, 1 vault ticket per week, and 6 text messages per 30 seconds.

You can view a hand dandy chart here.

You can play as either a hero or a villain. The choice you make will drastically alter the story of the game as you play. If you are playing PVP, this will mean you can freely attack members of the opposite faction in the world when you come across them. Naturally, I made a villain.

Don't put too much thought into whether you really want to commit to possibly being ganked while questing or miss out on PVP entirely forever. You can freely switch between PVP and PVE at your factional headquarters at the Phase Shifter. It works like any other teleport pad in the game except it switches you from PVE to PVP or from PVP to PVE instead of physically changing your location.

This is handy if, say, you'd like to complete a quest but are finding it all but impossible due to an excessive amount of PVP. This usually isn't because people are just griefing twats though, fact of the matter is that most quests in the game share areas cross-faction. In example in one villain quest you are stealing civilian souls, but the hero version of that same quest line has them defending civilians in the same spot. You will run into PVP a lot, which makes questing more exciting, but at times may slow your progress since you're too busy fighting actual people to fight the NPCs you need.

You may also find yourself separate from friends if you login. Don't worry, you can play together. The game creates instances of areas and covertly dumps you into them based on population  at the time to make your play experience run more smoothly. If you and your pal can't see eachother, form a group and then sync phases.

Anyway, let's review things.

Character customization is a very precise process which will allow you to truly diversify your character's appearance. Unless you're copying a DC character, you're unlikely to come across another person who looks exactly as you do. You can also change your costume and color palette in-game after creation at any time. So if you later decide that bondage mask was a bad idea, you aren't stuck with it. You should also be aware that the options present at character creation are only the base of what will later be available to you. Throughout the game you will discover and unlock a plethora of new styles to further customize your ideal costume.

You start out with a series of choices. Gender, physical build, power type, transportation method, weapon specialization, and mentor. Some of these are obvious, the others I'll explain briefly. Transportation will dictate how you traverse the DC world. Your options are flight, super-speed and acrobatics. Power type defines your super powers. Things like telekinesis, gadgets, ice, fire, and magic can be expected. Lastly, your mentor will determine where in the world you start out and a bit of your story arch. Each has their own area of expertise. As a hero you can choose Batman, Superman, or Wonder Woman. As a villain your choices are The Joker, Lex Luthor, or Circe.

There is a lot of controversy about the control set-up being too 'console' in the PC version of the game. Most of these complaints seem to be from people who expected DC Universe Online to be an MMORPG. But like I've already mentioned -- that's not what it is. Anyone who has ever played an action game on their computer will find the controls similar to that. WASD for movement, mouse look, 1-6 for actions, 7 uses consumables, and 8 fires your trinket if you have one equipped. Left mouse is used to perform melee attacks and right mouse is used to perform ranged attacks. Hitting them in various tapping and holding combinations will perform styles you've specced into. Tab cycles through nearby enemies, Ctrl loots, spacebar jumps, and Shift is used to break crowd control. Pretty basic stuff there.

The game itself is visually impressive. The environment is immersing, with locales such as Metropolis and Gotham City fully explorable. It's reminiscent of MxO's game world, which I gave a glowing review of back in the day. Unfortunately SoE has a difficult time maintaining IP licenses and The Matrix Online no longer exists, so you'll just have to take my word for it.

The soundtrack is fitting for the world and whatever you happen to be doing in it and it seems as though every NPC in the game is fully voice acted. For better or worse. Some of the voice acting is top notch. Some, not so much. That seems to often be the case, though.

The gameplay, once you're accustomed to it, is intuitive and entertaining. Keep in mind, once again, that it is not an MMORPG. It is an action game. So it will play differently than what you are used to if you're coming from the typical MMO background. No auto-attack and no sticky targetting (not to be confused with target lock, you can lock targets).

Stability is something of an issue currently as SoE merged all of the servers together. Why? I don't know. Merging them all together seems excessive no matter how poorly sales might have been. I guess they like making their playerbase angry (SWG, anyone?). But I digress.

You have EU-PVP and EU-PVE which is effectually a single server and US-PVP and US-PVE which is also a single server. Characters however cannot interact with eachother unless they choose the same server type. While those playing PVP are on the same server as those playing PVE, they're invisible to one another. This causes population problems during peak hours where you'll either find yourself waiting in a queue to login, or find yourself suddenly staring at your desktop when the server crashes. If you're playing for free though, you can't really complain too much. As a legendary access member you'd probably be livid though.

In addition to world PVP (if you play PVP) there are also battlegrounds you can queue up for. Be forewarned though, BGs were clearly an afterthought in this game. Once you die in a battleground you must wait upwards of 7 minutes to respawn, which means you basically lose if your team dies because the whole round only lasts about 15 minutes total. There also seems to be some issues with leaving a BG once you're inside of it. I got trapped for a good 4 additional minutes last night and then once I was finally able to leave my client crashed. So, queue at your own risk. They have fixed the BGs and they are now quite fun to partake in. Queue up while questing and it really breaks up the grind to 30 (level cap btw). Since the game is skill based and not so much level based, this means you can join the fight at any time and still stand toe-to-toe against even cap level players.


Summary? The game is definitely fun too play, even given the inconveniences caused by over-crowding. Since it's free, I see no reason why  you wouldn't play it, unless you're short on HD space. The game is large. 17 gigs off of steam and 14 gigs if you download it from the official website.

P.S. Don't judge the game based upon my screenshot. My laptop is atrocious and my graphical game settings reflect that.

Edit: I love it when I feel my review of something has been justified. DCUO was voted MMO of the Year shortly after this was written!

Tuesday, October 26, 2010

Fable 3

Yes or no?
Aaron and I bought Fable 3 and have been glued to it all day. One of the first things we did was have a baby, but the nanny the game stuck us with was hideous and questionable at best for a child care provider. His traits included kinky, aggressive, and bisexual -- meaning neither our son or daughter would be safe. So we fired him before he had a chance to molest our virtual babies, only it didn't end well.

What we expected was that we'd fire him and a new nanny would show up. Problem solved. What happened was we fired him and social services took away our baby. I guess social services thought our baby was better left to an aggressive, kinky bisexual than with two heroes of the realm. We spent the better part of an hour trying to find her in the orphanage to no avail. Tragic, I know. Had we found her, perhaps we would not have become such murderous tyrants. Your fault, Fable. Your fault.

The game mechanic has changed significantly from Fable II, though it's not all bad. Simply... different.

You can now only access your inventory at your home base, where items are divided by type and separated by room. This isn't necessarily so much bad as it is needlessly time consuming. I can understand if they were working from an immersion perspective, where you wouldn't be able to carry all that shit with you, but considering you can instantly teleport to home base from anywhere in the world, well, so much for immersion.

I'm not sure how to give gifts to anyone outside of other players you invite to your game. You unlock emotes as you go, so perhaps it's just something we haven't unlocked yet? But it would seem odd I could gift to players but not NPCs by this point in the game.

Shops have changed too. You no longer speak to the NPC running the shop to open a shop menu where you select what to buy. Now all shops have their wares on display. To purchase something you approach the display and buy it there. There is sadly no "buy all" option so if you want to buy a lot of something, you'll have to hit A a lot. This gets old fast.

One thing I found odd is that you can only have a maximum of two spells equipped at once. One in each hand, and once you unlock the ability to cast two different spells your only option is to cast both simultaneously. You can't just cast one or the other. Not that it matters really, as your mana pool is infinite. It just seems like a peculiar change to me.

On that note, your progression (leveling up of skills, magic, and jobs) takes place in some other dimension by purchasing chests with guild seals instead of an in-game menu where you spend the appropriately colored orbs on the corresponding colored skill. This isn't necessarily a worse method of progression, just far less intuitive.

Then there's your emotes. Unfortunately you have little control over your interactions with others. If you want to dance with someone, for example, you may have to whistle, hug, and pose for them first (multiple times over) before the option becomes available to you. You can't just hit the d-pad as in Fable 2 until you find the one you want and then execute it. This can also get old fast. Particularly if you need to complete a task where a specific emote is required of you.

Lastly, they integrated the xbox Live store into the game, which seems unnecessary altogether but a keen idea in the regard that readily available content inevitably leads to more sales.

Co-op has definitely taken a huge step forward from Fable 2, which had such lousy co-op it was unplayable. The camera is the biggest set back, as only player 1 has any control over it and if they change it during movement it doesn't detect the change accurately for player 2 which sends them running off in some random direction -- causing them to get stuck in terrain or lost. This makes navigating narrow spaces and doorways a bit of a nightmare, but it can be done. Granted it's frustrating. Teleporting to player 1 is always an option if you get stuck, but there is a delay. The time it takes you to teleport to the other player, you probably could've ran around whatever obstacle was in your way. So really it just saves you some frustration, not time.

I realize some of that sounds really bad, but when you compare it to Fable 2's co-op, you realize it's all actually an improvement.

Unfortunately your dog is mentally handicapped in Fable 3. He will often bark to notify you of treasure, or a dig site, or danger, only to then just walk in circles confused. It takes considerable patience and a lot of wiggling around in one direction or the other to make your dog actually go to whatever he's barking at. Even with advanced treasure hunting. This is really my only true complaint as the game goes on this glaring retardation only seems to get worse and worse to the point where your dog loses all functionality and you are more or less guiding yourself to buried treasure.

The only game-breaking fault lies in a certain area of the game where the map does not actually correlate to the zone you're in. With the map being 100% inaccurate, you're effectively lost, wandering around in the snow blindly. Probably for aggravating hours. This situation is impacted by there being several caves in the zone -- and you only need to be in one of them. But you have no idea where they all are or which ones you may've already visited because everything looks the gd same.

Otherwise the game plays in much the same way. X attacks with a melee weapon, Y attacks with a ranged weapon, B casts magic, A sprints when moving, you've got a dog, and so on and so forth. The quests are good, your hero is voice acted, and the music makes you feel immersed in the world. If it weren't for the fact that the game's presentation seems so rushed and incomplete, this would be a definite buy. While I foresee much time spent exploring Albion in our days ahead, I can really only recommend you rent this game.

Friday, October 22, 2010

Final Fantasy XIV

This is going to seem delayed, considering, but if we've learned anything it's that a) I am a slacker and in general b) time means absolutely nothing to me. Perhaps I was simply waiting for my opinion to be justified, but it's more likely that I simply tried to block the experience out to the best of my ability. Because honestly, playing it was a lot like witnessing a horrible crime.

With the news recently that worlds (servers) are being forcibly merged due to population deficiency, I felt it was about due. Maybe because my harsh review seemed more justified now than it did before? I don't know. Anyway...

I'll preface this by saying, I could only stomach the game for roughly a week during beta. Mind you it was the final build in beta, only several days prior to retail launch so Square should've had their shit together. I presumed they would take what they had with FFXI and build/improve from there. That is not however what they did at all. It seems that for some reason or another they decided instead to start from scratch, rush, and then leave everything half-assed.

Let's begin with character creation. First things first -- this shit's weird. The arrow keys will filter through your menu options and do nothing to control the camera. For that you need to awkwardly use J, K, L, and I. Why? I don't have any flipping idea. But there you go. You're welcome. I probably just saved you a good three minutes of, "wtf???"

You have five races to choose from in FFXIV: Hyur (human), Miqo'te (cat-girl), Lalafell (elf-gnome-thing), Elzen (elves), and Roegaydn (man-beast). Each of those has two additional clan options with slight variances such skintone and starting attributes, but ultimately it doesn't seem to particularly matter a whole lot. Also some clans don't allow you to be certain genders so the whole thing feels a little last minute to me and I can't be assed to get into it in any amount of detail.

Selecting individual features is pretty lackluster, with no color wheels or true sliders to speak of. At the time in which I played there were, for example: five height options, three voice options, anywhere between seven and sixteen skin tones, between six and nine hair styles, and an impressive thrty-two hair color options -- though most are nearly identical to each other honestly, so you could probably half that. You can further customize your hair by selecting a highlight color on top of the base color, but honestly the lightning makes this process moot much of the time.

For faces you can choose the basic shape of the face and then further refine it by selectine eyebrows, eye color, nose size/shape, and so forth. Unfortunately for some reason your face shape is directly connected to your bust size if you're a woman, so you may choose the soft innocent looking face only to get in game and realize for some reason you now have a D-cup. The individual options aren't magnificent, but at least they're there.

There are four starting classes referred to as Disciples of War, Disciples of Magic, Disciples of The Land and Disciples of The Hand. Which probably means squat to you if you don't know wtf that crap means.

Disiciples of War are fighters who can choose between Pugilist, who fight with their fists and knuckle weapons; Gladiator, who specializes in sword and shield; Marauder, who wields giant two-handed axes; Archer, who clearly uses bows and arrows; and Lancer, who makes use of a lance.

Disciples of Magic are mages who can choose between Conjurer, who wields elemental magic; and the Thaumaturge, who wields spiritual magic.

Disciples of The Land are gatherers who can choose between Miner, Botanist, and Fisher. What those three classes do should be really quite obvious.

Disciples of The Hand are crafters who can choose between Alchemist, Armorer, Blacksmith, Carpenter, Culinarian, Goldsmith, Leatherworker, and Weaver. All of which should also be really quite obvious as to what they do in the scheme of things.

Incidentally, you can change what you are at any given time by purchasing a new weapon, so none of these choices seem to carry any significant weight behind them, cheapening your need to even make a decision.

After you've done all of this you can choose your character's birthday and patron deity. I still have very little idea what precisely these options did, as they had no discernible effect on my questing or storyline. But you can choose them, so I'd assume they intended to do something with the system.

After all of this, you choose your starting location, of which there are three, which I'm to understand is the key factor in deciding what storyline your character progresses through. Despite being able to travel freely, you can only witness the storyline of the city you started in, so I guess this is truly the only real option you've been given that matters. So I guess if you're really intent on hammering your way through this game, means you should choose wisely.

On to the rest of the game, then. The game is quite pretty, as expected of a Final Fantasy game these days, however from what I saw the story is sorely lacking (also kind of expected these days I guess?). The quests I did were very run-of-the-mill and left me feeling bored, even when faced with impending doom. Go kill obscene amounts of ______. Go collect absurd numbers of ______. And so on. The music left a lot to be desired, particularly for a Square title, and left me feeling outside of the world rather than a part of it.

The lag was a frightening experience itself, which strangely added more excitement to the game than anything in the actual game on purpose. To clarify, the issue was with the game servers themselves, not my internet. I'm fully aware of the difference.

Monsters were never where they showed up in the world, and since most were aggressive, this meant while slowly trudging along from one great distance to another, you'd get attacked by something you didn't even realize was actually in your path. Sometimes, the monster model wouldn't even show up, leaving you standing there trying to fight something invisible. Targeting was a nightmare and it had more to do with the targeting box-size (tiny) compared to the creature you were targeting (huge) than anything else. Though the choice to rely on software mouse rather than hardware mouse certainly did not help matters.

In fact, without a third-party modification for that game to enable hardware mouse, the game was effectively unplayable due to the effect lag has on software mouse. The fact that Square so adamantly refused to include hardware mouse as an option, forcing some random nobody to create the mod on their own speaks volumes as to what's wrong with FFXIV. Which, I suppose is a good place to end the review since just thinking about the game just disappoints me all over again.

P.S. I know it's Square Enix, and many of you would like very much to blame the last half of that equation for the woes here, but honestly old Square could've put more polish on a turd and sold it, with half the time. I mean, they know it's bad. Which implies they knew it was bad! They've sent at least two official apologies to fans, recognizing the poor quality of the product.

Edit: It should be noted at the very least, in an effort to make up for the extreme failure, FFXIV is free-to-play and there are numerous patches in development meant to correct many of the glaring flaws that have existed to this date. I would say, however, that these efforts are simply not enough and the release of this game no where near completion is the rock-bottom to the recent decline of the Square empire. At least there's no where to go but up from here?

Wednesday, April 21, 2010

Skies of Arcadia

Computer and internet troubles have plagued me since my return, no biggie, I'll have them sorted out in no time. In the meanwhile I have Skies of Arcadia to keep me busy.

I get to be a sky pirate. Yes, you read that right and it's exactly what it sounds like. Only cooler. Which beats what I was doing before hooking up the Gamecube:

Having a rather intense staring contest with my cat. I win by default because he always falls asleep.

The game plays a lot like your typical JRPG, but you have an airship. Also, maybe I just haven't played a JRPG in a long while, but this seems like more fun than what I'm used to in a JPRG. Less predictability, if that makes sense. Normally in this sort of game I've figured out the good guys, the bad guys, and how it's all going to end within the first hour of gameplay. Not so here.

Monday, September 8, 2008

Spore

For the uninformed, the genius minds behind greats such as The Sims, SimCity, SimAnt, etc. have been working on an entirely new game. Spore. In Spore you begin as a single celled organism and over the course of your play time, your creature evolves to the point where it comes out of the water onto the land. Eventually your creature even begins socializing with other creatures forming alliances, or if it's more your style you can just kill the other packs/herds of creatures.

You'll go from controlling a single creature to a whole society of your creatures, all 100% customized by you along the way at each various stage of evolution. Where is this intriguing game you ask? It's not out yet. But! That doesn't mean you can't have a little fun in the mean time. I got my hands on the Spore Creature Creator a few days early, a little demo that takes you through the basics of creating a creature and lets you give it a test run and see all the little animations your new life form can do. All totally unique to however you design your beast.

I downloaded this at... 2:00am and here it is going on 4:30am and I'm still playing with it. You can't even do much else besides be creative and play around, but it doesn't even matter. It's still fun. I can only imagine how entertaining the complete game will be. So what did I do with my time? I created just a couple creatures to test out. Most notably: Mintoad. As if watching Mintoad hop around and dance wasn't cute enough I discovered a magical button that spawns baby versions of your creature... and they imitate anything they see mommy (or daddy) do.

If you're interested in Spore at all, you should definitely go snag the Creature Creator when it becomes available for public download.

Tuesday, May 20, 2008

Age of Conan

AoC is an exciting game to play and is the cause of my absence lately.

Smoothest game (MMORPG) launch I have ever been apart of, despite a couple of issues, and I have been there at just about every launch in the last decade. No crashes, no lag, no roll backs. So now the pros and cons!

Pros:
The game has lovely graphics.
The sound is remarkable. Music, ambiance, voice acting, all of it.
The game mechanics are innovative and intuitive.
Combat isn't a complete snore fest.
There is no auto attack.
Instancing alleviates zone lag and crashing.
Quests are group-friendly.
The lore is superb based on the works of Howard.
The game's plot is grade A.
The emotes are amusing and smooth.
Crafting is complex and the rewards are great.
The economy seems heavily player based.
Mounted combat.
The dance system is very unique and fun.

Cons:
Despite the game's lovely graphics, customization is lacking.
The game mechanics make combos slow and occasionally useless in PVP.
Due to no auto attack I actually have to pay attention all of the time.
Instancing can cause some initial confusion amongst groupmates and guildies.
Also instancing means less people to talk to/kill per area.
There are no custom emotes (currently).
You cannot craft until level 40.
Money is very hard to come by.
There are some glaring class imbalances that have yet to be worked on (most bug-induced).
Dancing isn't friendly to all races/genders. Some people look downright ridiculous.

All in all it's a great game that could use some polish. Even with the current state of the game I'd recommend it, it's fun.

Edit: The game has gotten progressively worse in the months following launch. So much so that the game now has a free-to-play option (with limited classes and races available unless you pay-to-play, even if you had them maximum level previously).